Image Source: EMPIRE, online, accessed 14th of February 2012
Thomas, F.T. Johnston, O.J.1997
The Illusion of Life Disney Animation
Hyperion
Popular
Source:Book
When reading further into The Illusion of Life I learned how animators started communicating their characters emotions and expressions. In Snow White and The Seven Dwarfs the animators would draw out all of the scenes and show them to an audience and capture their responses to the characters lives.
"(Now,) the spectators were being asked to respond to these cartoon characters in a new way and to share their feelings of desolation. A laugh at this point would have destroyed the whole concept. In the orginal version of the sequence, the audience had laughed at a crucial scene of Doc and Dopey." ...
"It was a touching moment; however, the viewers' response to this shot of the usually jolly Dopey was an anticipatory laugh, one that quickly turned to confusion and then embarrassment, but by then the spell had been broken."
"You cannot always do it right first time; many things do not work the way they are "talked." "
pg 476
These quotes suggest that you may have thought about the emotions and personality of the character and developed it into a particular scene, however you need an audience to test this scene out on as it may not always work. This links back to one of the earlier quotes I found about getting feedback on your drawings, it proves that no matter what stage you are at, creation of a character, development, or final development, you need to get opinions of others to actually create somehting that works. Without other peoples views you may create somehting that does not work or just isnt the reaction you were hoping for.
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