Monday, 2 April 2012

The animators survial guide

Williams, R.W.2009. The Animator's Survival Kit. Faber and Faber Limited.
Popular
Source:Book


"Do   you act the same way with your wife/husband/lover as when a traffic cop pulls you over? Or with the bank manager? Or with your children? with your boss? With co-workers? Friend? with your subordinates? Your enemies?
We're acting roles all the time, dependant on the situation we're in and we know it. We trot out the personality appropriate to whats required in our situation.
Theres: The Authoritarian
             The Child
             The Student
             The Responsible Adult
             The Lover
             The Friend
             The Clown
             The Empathetic, Kindly Person
             The Hunter
             The Power-Crazy Maniac etc
The thing is to be aware of it and use it to express things-to develop the ablity to project it through our drawings or invented images by gettting into the character we're depicting, im the situation they're in, knowing what it is they want- and why they want it- that's acting." pg 315


This quote has quickly become my favourite quote and one of the easiest explanations of acting. This quotes suggests that you need to realise that you, as a person, act differently with every single person, even without knowing it. After reading this quote i quickly thought about how i act at home to when i am at work and how i speak differently to every person. It then goes on to discuss the differently personality traits a person acts out on a regular basis.This is a great list as it kind of looks like a checklist of personalities that an animator or designer must think about when creating and drawing a new character.
Not only must you know your character inside out but you must draw from the characters perspective. You must know what the character is thinking and why they would think that and also know how to display this to the audience.

Friday, 16 March 2012

psychology of personality

 Stanchfield, W.S.2009.Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures. Focal Press
Academic
Source:Book

"In the book, Psycho-Cybernetics, the author, plastic surgeon Maxwell Matltz, tells how the personality itself seems to have a "face". "This physical 'face of personality' seemed to be the real key to personality change. If it remained scared, distorted, 'ugly', or inferior, the person himself acted out this role in his behaviour regardless of the changes in physical appearance". That applies to drawing as well. Just "copying" the live model in class, or "sticking to the model" in animation does not ensure a faithful depiction of a character's action or personality. The "face of personality" can be found as much in the gesture as in the physical makeup." pg 86

This quote suggests that when creating a character you need to think of the personality however the look also affects the personality. As if you have changed the look of the character over time it does not mean that the personality will change too. Personality can be shown through expression, clothes and makeup, its not necessarily just the the facial expressions.
I really like how pyschology of personality ties in with drawing. I find myself reading pyschology books to create personality traits for new charaters. Looking further into this subject I am learning that you need to have passion to draw a characetr but you also need to do a bit of research before starting, to decide what you want to create and how you will create it. Drawing sketches and concept art are all parts of this.

"Dr.Maltz goes on to say, "...the 'self-image,' the individuals mental and spiritual concept or 'picture of himself, was the real key to personality and behaviour. " Again, applying that to drawing - isn't it our character's "self-image" that we are drawing? We have to create the illusion that it is our character who is thinking- who has decided to perform the action" pg 86

Reading on into the same page I came accross this quote. This quote suggests that you need to draw as if you are the character, you cannot just draw the character doing an action such as running away, you need to show the character thinking about it, you need to show how the character actually expresses how they are thinking and then comes to the conclusion of running.

Wednesday, 14 March 2012

ideas for animated shorts

 Sullivan, K.S. Schumer, G.S.Alexander, K.A.2008
Ideas for the animated short: finidng and building stories. Focal Press
Popular
Source:Book
"A good character is also a character that you understand. Knowing your characters well allows you to construct believable reactions to conflicts faced in the story. These reactions are what will move your audience through the story. To engage your audience, you need a fully developed character." pg 99

Like another quote i researched earlier, I think you need to know your character really well to create realistic reactions. This quote suggests that the audience needs to understand the characetr to understand the story. If the character isn't right or believable then it can affect the whole animatiuon and make the sotry unbelievable too.

Looking further into how personalities develop the look of the character I learned that you need to focus on the personality a bit more, not just what he or she likes but what makes them like somehting or makes them angry.

monsters v aliens


http://www.amazon.co.uk/Monsters-vs-Aliens-1-Disc-DVD/dp/B001NGO8BC/ref=sr_1_1?s=dvd&ie=UTF8&qid=1330020043&sr=1-1
Monsters v Aliens.2009. Rob Letterman, Conrad Vernon
Dreamworks
Source:DVD

"Then I thought it would be a great idea to actuallly have horrific monsters but give them personalities and saturise them at the same time"

This is a quote from the making of Mosnters v Aliens. In the behind the scenes footage, the animators and directors explain why and how they created the film and characters.
I like this quote as it kinda sums of the definition of the principle Appeal. As you they have tried to create horrible mosters but making them fun by their personalities and balance them out a bit.

Wednesday, 7 March 2012

Digital Art Masters


3D Total.com.Digital Art Masters, Volume 3.2008 Focal Press
Popular
Source Book
"The primary task, before starting this kind of work, is to decide it's "personality". Think of the personality and discover the body shape that will reflect this, then choose suitable poses. You need to add personality to the whole character, and forget that just the face is conveying the character's personality. First, you should show off your skills by creating a very strong character, with a strong personality, right from the early stage in the process." pg 140

This suggests that before you even start drawing, you look into the personality and try out different shapes that could create your body shape. Aftyer this you can build up on your character and different stands and poses. Personally, I think the author is trying to suggest that you forget about the facial features and leave that till last and work on the characters body displaying the personality. This has taught me that you cannot just think of the characters face when trying to convey a certain personality. The whole body shape matters.  Creating a strong and memorable character will boost your skills and make you become a memorable artist.

Computer Game Designer

 Rauf, D.R. Vescia, M.V.2008. Virtual Apprentice,Computer Game Designer. Checkmark Books
Academic
Source:Book
This section of the book is personal accounts by people in the field. These quotes are by Travis Kotzebue who is an artist/animator
academic

"To create a character it's a good starting point to have a reference, such as an actor or a real person, so you have set personality traits to play with." pg 47

"You want to find that personality early on, to give yourself as much to play with it as you can. Then in the Sly universe, anyway, you want to brainstorm what kind of animal would best  personify that personality. Then you just start drawing!." pg 47

I looked further into how Lady and the Tramp artists created their characters, by looking into behaviours and personalities before drawing, I found these quotes. I like how you decide on a personality trait then design and create a character around it. It becomes more of a reference for the artist and narrows done the many different possiblilties that the character can look like.
This book is about game design and how many people create a game, what they do and what interests them in this particular subject.

Friday, 2 March 2012

analysing animation films


When watching several animation films again I analysed the characters personality and how it was shown through thr drawings of the characetrs however when doing this I noticed that I was being sucked into the film, for example, when Grumpy, from Snow White, would storm in angry, I would find myself feeling a little sorry for him.I do think Personality can create the character and develop a character from an little sketch to a finalized animation film.