Image Source: Amazon, online, accessed on the 5th of February 2012 http://www.amazon.co.uk/Art-3D-Computer-Animation-Effects/dp/0470084901/ref=sr_1_2?s=books&ie=UTF8&qid=1330020291&sr=1-2
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“The look and personality of characters is developed through drawings, sculpture, maquettes, and even computer generated renderings.” page 62
Concept art isn’t just little sketches and drawings; it can range from computer drawings and models that create the look, feel and personality of the character. They are starting base for any character, from the leading main character to a background character.
"Animated characters, just like humans,animals, plants and minerals, come in all shapes. One of the most fun aspects of devloping a computer animation is designing the shape of the characters." pg290
I like this quote as sometimes when creating and devloping characters for other classes you forget that this is the fun side of the designing. This suggests that you have the power in what you are creating and you can alter the personality of the character by changing the look and shape of the character.
"Often the shape of a character implies much about the character's personality or the way it moves."pg 290
As stated in other research, the shape of the character can visualise the characters personality, so can the way it moves, such as the way it walks and bends. When creating concept art, the poses you give the character will matter as it will not look right if you give a strong, bulky character a wimpy, shy pose. The walk of the character will need to follow the same rules. This links into the 12 principles of animation. Characters need to have a personality to be memorable and to actually become a character, however the audience need to believe in the characetr therefore it needs to be appealing. Any characetr can be appealing, as long as it appeals to the viewers eye, if the anatomy doesnt look right and doesnt fit with the personality then it will not be believable to the audience.
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